So sit back, grab a hot cup of tea, your magnifying glass and your pipe because we're going to take a look at Holmes: Sherlock & Mycroft!
"In February 1895, London woke up to a loud bang. A large pillar of smoke showed that a bomb had exploded in the Houses of Parliament. Security forces were activated immediately and they arrested a suspicious young laborer near the area.
Mycroft Holmes, at the service of the crown, was commissioned to investigate the relationship of the young laborer with anarchist groups. He thinks it will be an easy task that he can do from the comfort of his armchair in the Diogenes Club — until he is informed of disturbing news; his younger brother Sherlock Holmes, Consulting Detective, has been hired by the boy's parents to prove the innocence of his son, who believes to be a scapegoat of a dark conspiracy."
In Holmes: Sherlock & Mycroft players are playing the roll of the Holmes brothers trying to gain more clues than the other player.
To start the game, players choose which of the two brothers they would like to be and then set up the board which is cleverly folded up to resemble a diary.
With the board set up and ready to go, players take turns placing one of their three meeples on a character card each turn. No card can ever have two of the same color meeples which means you have to choose wisely on with cards you would like to use each turn.
The reason for the various cards is that they have different abilities on each card. Some let you pick up a certain amount of clue markers which are used as currency and others let you pick up a clue card.
After each round you place a new character card on the board which represents a new day. As turns go on you will have moments that you want or need to place your meeple on the same card as your opponents. This is perfectly fine but keep in mind that the next day, this card will be flipped to represent the character taking a day off after helping.
While collecting the various clue cards players are trying to earn points by collecting more of any specific card than another. For every same card that the opponent has that is a negative point towards the player who has the most of that card.
An example would be that I have collected all of the cards with the number 3 on them. I earned 3 points from this. However, I only collected five of the number 8 cards and you collected the other three. This would mean that I have more but for every one you have I lose 1 point, resulting in the possible 8 points only totaling 5.(8 - 3 = 5)
|As seen above, there are also wild cards as well as map cards(not shown)|
On the 7th day, the game is over and the points are added up. The player with the most points wins and we find out which brother was victorious!
On to my opinion:
Game Art - The art in this game is top notch. There are great bits of detail to show age on the board which cleverly resembles a diary when folded up. The artwork for the characters couldn't be better. It has a very professional yet playful look.
Gameplay - Gameplay is quick and easy to learn. With there only ever being one meeple to place on a turn it means that you only need to learn the cards that you will be placing them on. Due to the wonderful art on the cards action descriptions it makes it every easy to understand what happens.
Game Quality - The quality for this one, like the art, is top notch. The meeples are nicely done standard wood as gamers come to expect as the norm. The tokens are nice and thick with very nice cuts which make sure none of the art is cut off. The cards are nice and vibrant and feel great when shuffling.
The big question...
Should you buy this game? If you are in search for a great 2 player game that is easy to learn and has tons of replay value then you should DEFINITELY check this one out. It's a great miniature worker placement game that gives you plenty of choice and competition while offering up some strategy to win as well!
CHECK OUT MORE HERE!
CLICK HERE TO GRAB YOUR OWN COPY!
As always, thank you for reading and don't forget to stop and smell the meeples! :)