About a week ago I got in contact with a great guy named Mike who has this card game on kickstarter called Vampsylvania. He was gracious enough to send me the files for the game so I could print it out and review it.
CLICK HERE TO CHECK IT OUT!
First thing I like to start with is a story/quote/excerpt from the games that I review so you can see what you're getting into:
"Vampsylvania is a card and dice game set in a lighthearted world of 
monsters and mayhem. In Vampsylvania, you’re a newly-risen vampire ready
 to take the world by the throat. Unfortunately, you’ve risen in the 
most vampire-savvy place on Earth. Hunting here isn’t gonna be easy. The
 villagers are tough, and they’re loaded with anti-vamp weapons, skills,
 and allies. And to make matters worse, your fellow vamps keep trying to
 sabotage you, too"
Now, knowing 
that this is a card AND dice game intrigued me. Not many that are "up 
and comers" seem to have these mechanics down. I'm glad to say that 
Vampsylvania does in fact have this down.
The
 game has two decks to it. A smaller one that is the "Villagers" and 
another one that is what I was calling the "Vamp" deck. Players all take
 turns being the alpha vamp(or 1st player) and turns go around the table
 as we've all come to know.
The Villager Deck is just that, A deck that has villagers that you are 
trying to capture for yourself to gain points. They each have a certain 
number of life points/hp/toughness, whichever you'd like to call it. And
 you have to try and have EQUAL TO or MORE THAN their points in order to
 capture them. Seems simple right? 
Well,
 for all that it's worth, it's VERY simple. In a GOOD way. The game is 
easy to learn but can be difficult to win. That all depends on cards 
played. See, Although there is a Villager Deck that you get your victims
 from, other players can play various other cards on you OR them.
If
 they play them on the villager, it usually "toughens up" the villager 
making it harder to capture them. If they play other cards on YOU then 
it can drop your vamp score making it harder for you to have enough to 
capture the villagers as well.
Now, the VAMP Score is a number that is pretty much equal to your 
vampires toughness. At the end of a "Hunt" (or round) starting with the 
Alpha Vamp, You Roll a die and add that to your Vamp Score. The higher 
the score, the easier it would be to capture the villager. The catch is,
 If someone else doesn't want you to capture the villager because maybe 
THEY want them, then they can play a card on YOU that gives you a 
negative amount to your total Vamp Score.
There's
 also ONE MORE catch to all this. If no-one is able to score high enough
 to capture the villager, that one is considered safe and goes to the 
"Mob Pile". This pile is a collection of ALL the villagers that got 
away. At the end of the game, you have to add up all the villager points
 as well as any add on cards you gave them. Divide that by the number of
 players and take the remaining total as a point reduction for all 
players.
Lastly and of an important note, The Vamp 
Deck. When players draw from this, throughout the game you're sure to go
 through the entire deck. This deck as well as the Villager deck is a 
timer for the game. Once you go through the Vamp Deck the amount of 
times equal to the amount of players, the game is over and you add all 
your points. The SAME thing happens prematurely IF you go through the 
villager deck first.
On to my opinion of the game:
The art: It's great! It's very fun 
and "comic-y". For what could be a sensitive theme to use for younger 
players, the cards and art are wonderful. There's no sense of "fear" in 
the art but instead a playfulness that I think helps represent the game 
well.
The
 cards: So, they're mainly just cards. HOWEVER, the layout of the cards 
seem to be very nice. Everything has a nice clean and clear look to it. 
The text is clear and easily read. Now, I can't comment on quality of 
the cards since I printed this at home but I expect that to be of 
good/great quality as well and will update if I receive a physical copy 
to try when the Kickstarter is over.
Playtime: The game
 runs very smoothly, Once the first round is over you know everything 
you need to know and it just sails on through.
Difficulty
 of learning: Now, I know this could be different for others out there 
so this is, again, just MY opinion. It's very EASY to learn. SIMPLE, 
FAST and FUN are things I like to see or hear in a game and this one 
delivers on that quite well.
CLICK HERE TO CHECK IT OUT!
So
 in closing, I would have to say this is a great family game. Great for 
kids and adults alike. I know the art may seem directed more towards a 
younger audience but don't let that fool you. The game has some 
collection and take that elements that are a nice tough for older gamers
 as well.
If you're looking for a game to enjoy with your family and not have to invest a lot of time, Then this one may be for you!
As always, Thank you for reading and take care! :)
-Tim
 





 
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